Meet Maria Deslis, MS–Creative Industries track, 2020

Creative Technologist

Photo of Maria Deslis
With a background in engineering and art, Maria Deslis joined the Creative Industries track of the Creative Technology and Design MS program to pursue her calling: to develop games that help players connect, heal and feel empowered—a departure from mainstream games, where "destruction,Ìýfighting and competition" are dominant themes. As part of a culminating project, she developed Eternal Eclipse, a game with positive messaging that rewards empathy. She is currently a senior developer for a Meow Wolf project.

Backstory

After earning a BS in mathematics and computer science from the Colorado School of Mines, Maria worked for several years as a software developer. Maria felt theÌýjob was repetitive and uninspiring, and that her creative dreams were slipping away. In spring 2017Ìýshe was laid off along with half of her department. It was not easy, saidÌýMaria, but it was the prompt she needed to re-evaluate her life. Traveling to Wyoming to witness the August 2017 solar eclipse, she was moved to tears by the experience. Turning to a friend, she said, "I’m going to pursue my dreams and not waste any more of my life." She decided to returnÌýto graduate school, and her research led her to the CTD program. "Everything about ATLASÌýresonated deep within my core," said Maria, who met with students and professors and attended the Fall 2017 ATLAS Expo. "Seeing the work students were making, awakened something deep inside me. It propelled me to get back on track and pursue my calling. Joining this program and this school was one of the best decisions of my life.â€�

During her time at ATLAS, MariaÌýtaught code classes forÌýthe Colorado School of Mines and design classes forÌýÃÛÌÒ´«Ã½ÆÆ½â°æÏÂÔØ.

Coursework

Ìý°ä´Ç°ù±ð:Ìý

  • Creative Industries Professional Seminar: TheÌýBusiness of Creativity
  • Creative Technologies
  • Design Methods
  • Design Studio

Electives:Ìý

  • Game Design
  • User-Experience Design
  • Game Development
  • Master's Independent Study x 2
  • Self-teaching Unity development:ÌýÌýMy First 3D LevelÌý Ìý
  • Video games and typography:ÌýÌýThe Typography of Undertale
  • K-12 computer science education research:ÌýÌýPre-College Experiences that Influence Women in Computing, by Kayla Jernigan and Maria Deslis

Projects

: A "light" puzzle game where users try to climb to the top of a mountain in order to see an eclipse in entirety.

Maria's culminating Thesis project is a puzzle game built around positive messaging and rewards empathy.Ìý
The sun and moon represent different parts withinÌýthe player, and the eclipse represents new beginnings and transformations, from a difficultÌýor depressing experienceÌýtoÌýa reminder to use the light withinÌýto grow and heal.

: A short protoype game of Eternal Eclipse.

Maria feltÌýinspired to create a game where playersÌýwalk across a treacherous mountain terrain as a representation of enduringÌýhard times in life. In thisÌýprototype game of Eternal Eclipse, players climbÌýa mountain in a blizzard while listening to their character's negative inner, self-pitying monologue, that asks questions such as, "What did I do to deserve this?" As their characters approachÌýthe summit, the inner monologueÌýbecomes more positive, exclaiming motivational phrases such as, “I'm almost there!â€� or “I can do this."

Battleship: IN SPACE: A twist on the classic Battleship game.

In Maria's Battleship: IN SPACE, players command a fleet of sevenÌýships and find and destroy their enemies' spaceships. During each turn, players takeÌýfourÌýtokens with a torpedo on one side and blank on the other and they throw a four-sided die to see how many space torpedoes toÌýfire. How many torpedoes the player canÌýfireÌýis based on the number of tokens available. The player who finds and destroys the mothership and the medic ship firstÌýwins the game.Ìý

ME-LLENIALS: A millienial life-path board game.

Millennials have been labeled as the "lazy, entitled, job-hopping generation," indulging on avocado toast and killing the Applebee’s restaurant chain. In this board game, playersÌýwill be able toÌýprove to their friends that theyÌýcan live a more self-sufficent life than otherÌýMillennials, including balancingÌýtheirÌýstudent debt andÌýsearching for jobs, all while trying to achieve theirÌýdreams.

: A prototype action-adventure game.

Maria's ChromaBlade is hack-and-slash action-adventure game that puts the player's mastery of color to the test. Weilding a powerful chromatic sword, playersÌýmust switch between the different colors of the rainbow tactically in order to defeat their foes. Each color has its own unique mechanic, each being crucial in the defeat of the variety of enemies players face as they progress through the game.

: A physical walk-in immersive adult-sized kaleidoscope.

In this physical installation, users climbÌýa ladder and turnÌýone of the many cranks to interact with the projections, images and shapes that appear in the viewing area. TheÌýgoal was toÌýcreate a space that recalled childhood whimsy and excitement, aÌýplace for adults to feel small and young, as they experience a giant version of the kaleidoscopes they used as children. Gabe Chapel, Maria Deslis, Grace Kroeger, Chris Vecchio

Career Goals

  • Design games that empower players, build empathy, enrich lives and enhance confidence.Ìý
  • Use technical, designÌýand creative skills to create new products and experiences.
  • Use knowledge and background to make the world a better place.