Sound of Kigumi

Traditional carpentry faces a critical shortage of skilled workers due to limited opportunities for potential apprentices to access onsite woodworking experience. Through expert interviews, we learned the importance of hammering sound to judge the precision in Kigumi assembly, as master carpenters rely on differences between 鈥渟oft sound" and 鈥渟harp sound" without relying on visuals. This paper presents Sound of Kigumi (SoK), a playful VR system for inexperienced users to casually experience sound sensory skills through the loop of hammering and chiseling. In SoK, users listen to hammering sound in relation to tightness, assess the precision of their work, and return to chiseling for further adjustments. Furthermore, SoK implements pseudo-haptic feedback by visually modifying hammering resistance based on chiseling progress. Expert evaluation indicated SoK replicates the hammering process and serves as an effective introductory tool, and user feedback confirmed SoK provides an immersive woodworking experience and effective Kigumi learning.
Associated Researchers
Publications
Kosei Ueda,聽Ellen Yi-Luen Do, Hironori Yoshida. 2026. 鈥鈥. In:聽TEI '26:聽Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction. (Chicago, IL, March 8-11, 2026).